Monday, December 10, 2007

Touch

Our connection with the world is less direct than ever before because more of our information is mediated, usually via the TV or a computer screen. Visually overloaded, but sensorily deprived, we’re touch-hungry. The societal trend towards self-indulgence is partly a reaction to our biological need for touch. Increasingly, we spoil ourselves with luxury as a proxy for contact.

Our need for multi-sensory stimulation represents a big opportunity for brands. From the iPod Touch to a more tactile focus in interior design and bedlinen, brands are helping us re-connect with the world on a more visceral level. Branding is primarily about creating an emotional connection with consumers, and, touch, along with smell, is a highly emotional, immediate sense.

The way the brain processes information sheds light on the immediacy of touch. Touch stimulates us powerfully on an unconscious level: think of a tap on the shoulder, or the automatic response to withdraw your hand when you touch a hot stove. If the information that reaches our brain is based on physical senses, our reactions are much faster. This is the premise for Purdue University's experimental touch-based warning devices in steering wheels, designed to alert drivers to dangers, such as other vehicles in their blind spot.



Touch is the first sense humans develop in the womb. Babies need to be touched, otherwise their development is inhibited. Touch is fundamental to feeling comfortable, or distinctly uncomfortable. Some people like to greet their friends with a bear hug, while, for others, an air kiss is almost too much contact. A cosy, cashmere sweater can make all the difference to a winter day, not just in regulating temperature, but mood.

Research has demonstrated the positive benefits of touch in promoting animal health and human health. The Touch Research Institute at the University of Miami has conducted over 100 studies of subjects of all ages, which show the effects of touch therapy in alleviating depression, reducing pain and improving immune function, among other benefits.

Various scientific studies have shown that touch stimulates the release of endorphins (the body's natural pain killers). In other words, when a mum hugs her injured child, this can literally make it better.

But despite the demonstrable benefits, the sense of touch is being neglected. Dr Charles Spence of Oxford University, author of the ICI report on the Secrets of the Senses, warned that sensory deprivation in modern society is affecting people's health and wellbeing.

'We have moved away from an outdoor physical lifestyle to one in which we spend 90% of our time indoors, often watching TV or using computers. Although this makes life easier, it doesn't satisfy our basic need for a balanced multi-sensory diet.

‘18% of our body is skin, and if we don't stimulate it appropriately it can lead to stress and higher blood pressure,' said Dr. Spence.


Tactile brands


Vaseline Intensive Care

Brands have based entire advertising campaigns on touch. Vaseline Intensive Care is a deeply sensual brand, with a campaign that highlights the amazing properties of human skin and how it responds to touch.

The temptation to touch or fiddle is sometimes overwhelming, even when we're not conscious of it. Maltesers’ long-running international campaign is based on the chocolate’s physical attributes: the light spheres bring out consumers’ playful sides.

Retail environments present perhaps the most obvious opportunity for brands to engage in tactile marketing.

Touch in interior and retail design can be used to accentuate the personality of a place, or brand. It can convey a sense of comfort, or malaise. Furry, animal-print wallpaper in nightclubs speaks volumes - ‘Run!’. Hardness can convey solidity and supportiveness, but equally, it can feel rejecting. Softness confers comfort and friendliness, but can also suggest decadence.

Timberland, Tokyo

Timberland’s new touch-friendly stores evoke the natural world, through wooden tree-like sculptures, and reinforce the brand's credentials as being environmentally in-touch.


Touch as a discriminator of quality

A far cry from the old model of ‘Do not touch’, some new stores encourage nothing but touch, because this is one of the most important ways to gauge the quality and authenticity of goods. Now that many goods are comoditised, everything seems equal to our visual senses, so touch is more important as a discriminator.

You can’t buy anything at Tokyo’s Sample Lab , which opened in July 2007; all members can do is handle and sample new products – and, of course, review them to generate word of mouth.

In Room 414 at the Westin Philadelphia, developed to showcase the work of local designers, everything you touch is for sale.

Room 414


Marketing mashups

Marketers have borrowed from other disciplines, including tactile trends in art and design. Artists have branched out into vinyl toys, as another outlet for expression, and brands, such as shoe company Onitsuka Tiger, have followed suit.

Recently, fans couldn’t get enough of special edition platinum Adios and Ciao Ciao toys, which celebrate a new collaboration between Onitsuka Tiger and Japanese-inspired lifestyle brand tokidoki, purveyors of ultra-desirable T-shirts, toys, bags and iPod skins.

Tokidoki Adios toy


Brands can learn from the haptic tools used by theme parks and console games, whose whole business is experience. Walt Disney Imagineering uses experiential storytelling to create worlds that people can enter and touch. In theme park attractions, a ‘molecular manipulation’ technique can deliver a computer-regulated puff of air to spook visitors into thinking there’s something right behind them.

Porsche has licensed production of a Porsche 911 Turbo wireless wheel for Playstation 3 and PC games. The steering wheel, designed to Porsche quality specifications, is top-grade leather and hand-stitched, for an authentic feel.


Touchy feely tech

Although technology and touch have not had close associations in the past, touchy feely technology is the way of the future.

Nokia, for example, is committed to tactile technology. The company has just developed a Haptikos ‘touch feedback’ touchscreen. This means when you press a key on the screen, it clicks under your finger with exactly the same sort of fingertip feedback as if you’d pressed a conventional keyboard key.

‘So what?’ you may ask, but there is some satisfaction to be gained from typing and getting a tactile response. Sometimes, it’s the details that matter. Apple are also interested in this technology, and they have always been sticklers for design details, to their credit and fortune.

In December 2007, Apple filed a patent for a multitasking touchscreen that would enable a new device that integrates both games and a media player, Engadget reports. Depending on whether they tap the device or exert more prolonged pressure, users could be directed to different applications. The hybrid device doesn’t exist yet, but the patent suggests there's hope for a gaming iPod Touch in the near future.

The University of Geneva’s HAPTEX research project is investigating ways to let people ‘touch’ virtual textiles through a haptic interface. Users can ‘manipulate’ virtual textiles and see and feel the effects of the changes. What they actually touch is a computer model of the fabric, but the sensation of actually feeling material is said to be realistic.

Shinsegae Department Store in South Korea is already trialing a groundbreaking online store, which allows shoppers to actually try on clothes for size. Using data from a 3-D body scan, each shopper has an avatar which reflects his or her actual body shape. Combine scanning technology with HAPTEX technology, and shoppers could experience a new level of verisimilitude and even feel the fabric!



The Free Hugs Movement adjures people to get closer to one another. The fact that it has gained traction worldwide shows that people are actually receptive to physical contact from random strangers! Now, that's a worry.

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