Showing posts with label Facebook Beacon. Show all posts
Showing posts with label Facebook Beacon. Show all posts

Thursday, January 17, 2008

War of the Words



The BBC reports that Facebook has been asked to withdraw the wildly popular Scrabulous application, following complaints from toymakers Mattel and Hasbro, who own the Scrabble trademark.

Scrabulous, created by third party developers for Facebook, currently ranks among the site's top ten applications, with around 600,000 active daily users. And these loyalists have already mobilised to create the Save Scrabulous group. They're encouraging fans to log their protest with the toy makers. There's even an online petition with nearly 700 signatures to date.

Scrabulous has attracted such a following because it gives Facebook users bragging rights with their mates. Being the wordgame master among your social network friends confers kudos in a somewhat more intellectual way than being the top Rockstar Vampire. A burgeoning number of 'scrabble cheat' websites attest to the social value of being a Scrabulous star.

Mattel and Hasbro missed a trick, failing to leverage a property that was online gold. Scrabulous developers Rajat and Jayant Agarwalla spotted the opportunity - and their ingenuity was in not simply developing an online version of Scrabble, but recognising its value as a social widget.

It's as if a Scrabble ecosystem has developed, with several groups having a stake in the intellectual value of the word game. There's the original idea for Scrabble, owned by the big companies, the tweaked idea, with the addition of social networking functionality, part borrowed, sort of 'owned' (they hope) by the Scrabulous developers, and, the intellectual standing gained by champion Scrabulous players. Add to that the cheat websites and Scrabble is rich brain food indeed, feeding minds, boosting social currency and wallets.

It remains to be seen how the intellectual property battle will pan out. Not only the developers, but Facebook, face the music. By throwing open its doors to third party applications, which live on the site, Facebook has, to some extent, aligned its fate to that of external developers.

The social network's member base and user engagement rocketed last year when it invited outside applications - games, quizzes, film and music sharing widgets flooded in. Now Facebook shares the grief and the potential loss of visitors, or decline in the time spent by users within the site, should popular applications be withdrawn. For some people, Facebook is Scrabulous and the social network's value would be diminished without it.

Friday, December 7, 2007

Facebook's Beacon: The perils of social advertising on the people-powered web



Given the size of the social media audience (373 million, globally, in 2007 and projected to rise to over a billion by 2012 - Strategy Analytics) it's no surprise that advertisers are keen to leverage the opportunity. Relative to the audience size, social media are underexploited, but they present unique challenges, which even the gurus of the genre find perplexing.

Facebook recently launched its new social advertising programme, Social Ads. One part of the system, Beacon, got off to a bumpy start. Within a few weeks of its introduction in November, users had clubbed together to create an online petition lambasting the social network for betraying their trust.

Beacon enabled Facebook's 40-or-so commercial partners to track purchases made by Facebook members. These purchases were then highlighted in marketing feeds to the buyers' friends. Surprise Christmas presents were revealed by Overstock.com and users' actual movie viewing habits were disclosed through Fandango.com and Blockbuster.com.

Facebook soon issued an apology to users, quickly realising that it would have to introduce an opt-in for Beacon, as opposed to the opt-out system, which members said was unclear. The trouble with opt-in for companies is that it tends to reduce participation, but better to forgo some dollars than risk a mass exodus from the community. The changes were announced on 29 November.

I'm glad Facebook salvaged the situation, just about in time. Social Ads is not a bad idea at all. It's based on observation of how how Facebook members share information with each other, how they use and respond to news feeds on the site. As such, it was intended not to be too much of an imposition, but to complement existing consumer behaviour, which is a good thing.

Lots of people have been talking about the privacy issue. Clearly this is a factor, but privacy is not as big a deal to social network users as it's made out to be. If Facebook members were that concerned about privacy, they wouldn't post quite so much information in the public domain, and they might just have made the effort to check what was going on with the Social Ads programme. There was an opt-out option. They didn't see it. Most young people wouldn't even have looked.

The main issue, I believe, was that, while it may seem that Facebook friends like to share just about everything, from which Heroes character they are to their Top Friends, or ideal partner, they don't, in fact, like to share EVERYTHING.

What's so good about the online environment is that you can control your 'appearance'. You can present yourself exactly as you like. That means you pick a good-looking photo for your social profiles (or get an OK one touched up to look human on one of the many new online photo manipulation sites e.g. pixoo). You create an attractive avatar, or some symbol that unleashes the 'real' you inside. You challenge your friends to Scrabulous, as a way to demonstrate your hidden talent. Everything that's shared is a social particle that says something about you and enables you to vie for popularity within your peer group. You don't necessarily want your friends to know that you watched some sappy film last night, when you pride yourself on being a film buff. You almost certainly don't want to disclose 'surprise' gifts in advance.



The Beacon debacle also highlighted just how powerful a force people power on the web is. Owners of social networks and online worlds can't be too controlling, or the residents will unite! MoveOn.org, which organised the Facebook petition, rapidly achieved its objectives. It's not the first mass movement. Free Ryzom was a campaign by residents of the online virtual world Ryzom to buy their world, when the owners got into financial trouble. Though they didn't succeed in the purchase, they raised a hell of a lot of money. The spirit of the movement lives on as the Virtual Citizenship Association, which looks out for the interests of citizens across the web.